Friday 18 September 2015

Camera Movements

Camera Movements

     Tilt

A tilt shot is when the camera stays in the same place, but tilts vertically (up or down). This is like someone nodding their head, or looking up and down. An upward tilt creates the effect of the subject being tall, and is often used to emphasise the height of that thing. It can also be used to follow a subject going upwards. A downward tilt, on the other hand, is used to show that something is small, or to show a subject going down.



     Pan

A panning shot is similar to a tilt shot, but instead of moving vertically, it moves horizontally (left and right). The camera must stay in the same position. Panning is similar to a person shaking their head or looking sideways. It allows a subject to be tracked, so the viewer does not stop seeing them. It can also be used to show the setting of a scene, or to reveal further information to the viewer.



'Pan' Video


     Pedestal

This is when the camera moves up or down. It is different from a tilt because the camera actually moves, unlike the tilt where it is stationary. The pedestal can be used for many reasons, including to adjust the camera to the height of a subject, or to reveal something above or below a subject.



     Track

Sometimes known as truck, this is when a camera is smoothly passed along a track, creating a feeling of movement. The camera moves from side to side, but stays at the same distance from the subject and from the floor. This allows a subject to be followed continuously, and for action to be continued without changing shot. Tracking shots can also be used to reveal something to the viewer. The difference between a track and a pan is that with a track, the viewer also gets the feeling of movement, and feels as if they are moving with the character.



     Dolly

This is when a camera is moved smoothly using a device like a cart or tracks. Generally, the dolly shot refers to when a camera is moved closer to or further away from the viewer, although some people use it as a blanket term for any camera movement involving smooth movement of any kind when the camera moves position. A dolly shot creates the impression that the viewer is moving towards or away from the subject. It can be used for many reasons, including to focus on a single subject or to bring the viewer closer to the subject.



     Handheld

This is when the camera is held by the camera person. Often in films, tools like tripods are used to give smooth, steady shots. Handheld shots do not use these tools, and therefore tend to be much more shaky and unsteady. By using handheld shots, the viewer feels more like the film is real, and as if they're seeing the world through the character's eyes. This technique is often seen in horror movies, as it brings the story closer to the viewer, making it seem more real and more scary. The only issue with using handheld cameras is that every single tiny little movement is seem on film, making the shots incredibly shaky and hard to watch. Often, to get a handheld effect, a steadicam (see below) is used instead.


     Steadicam

This is a device used for when a somewhat shaky shot is required, but not to the point where the shake will be distracting. A steadicam is a piece of equipment where a cameraman is needed to hold it, but it is balanced to reduce shakiness. The technique can be used subtly to the point where the viewer hardly sees it, or obviously. Using a steadicam means that the viewer feels more like they are in the scene, as the shakiness reflects the unsteadiness of normal human beings. It can also bring the relationship between viewer and subject closer, as the action of a character is often replicated by the movement of the camera.


      Zoom

For a zoom, the camera stays in the same place, but the focal length of the lens changes, making it seem like the subject is closer or further away. It is different from the dolly because the camera stays in the same position. This makes the image seem magnified or reduced. Zooming can be used to show importance, bring a subject closer/further away, or reveal something extra. It has many uses, and is often overused. The zoom can also break the connection between the viewer and the film, because human eyes do not normally zoom in or out.



     Zolly

This technique has many names, including zolly, dolly zoom, reverse tracking, or the vertigo effect. The technique is very difficult, and involves dollying in whilst zooming out, or vice versa. While doing so, the subject stays the same size. The background is the only thing to change, which creates an unnatural look. It has a very big effect on the viewer, and it is used to convey something being wrong or different. for example, it could show that a character has had a sudden realisation, or that something in the scene is wrong.

Thursday 17 September 2015

Key Concepts

Key Concepts

     180 Degree Rule

An imaginary line is drawn between the 2 characters, crossing their eye-line directly. The camera MUST stay on one side of the line - it cannot cross over. However, the camera can go anywhere on that side. If the camera crosses over, it will confuse the viewer, taking away from the film.


Exceptions: The rule can be broken if...


  • there is a desire to confuse the viewer, such as in a chase scene
  • the camera travels over the line, after which the camera must stay on that side of the line

     Match on Action

This is a technique which allows for continuity in a film. The action of the subject is recorded from one angle and when another angle is shown, their actions are continued as they would do in real life - the new shot matches the shot before it. For example, if the shot shows a person sitting down on a chair, the next shot must show that person sat on the chair. This makes sure that the action is continuous and that the story makes sense. Within a scene, no action can be done twice, and no action can be skipped. If this rule is broken, then it confuses the viewer, and makes the film look wrong.

Exceptions: The rule can be broken if...
  • there is a desire to confuse the viewer
  • there is s need to show that the character is confused, in a dream sequence, or not seeing the world properly

     Shot/Reverse-Shot

This technique is often used in conversations and when people are looking at things, and is another way of making sure a film has continuity and makes sense. the first shot of a shot reverse shot will show a person/object a character is looking at. A reverse angle shot is then used to show that character looking at the person/object. While doing this, the 180 degree rule must still be followed.

Thursday 10 September 2015

Camera Shots and Angles

Camera Shots and Angles



Camera shots and angles can be used to create different meanings. Each of them has a different effect on the viewer, and each angle chosen is chosen for a reason.

EXTREME LONG SHOT - Generally used to show the setting that the character is in. It shows where they are in their world, and can be used to make a character seem vulnerable or small. It can create a sense of impossibility or journey. Makes the viewer feel far away.

LONG SHOT - Shows the environment, like the extreme long shot, but also reveals more information about the character, such as their clothing, their body language, and their relationships to others. Makes the viewer feel far away.

MID TO LONG SHOT - Still shows the surroundings, but less so. Shows the relationships between characters and their body language, plus provides greater detail about the character.

MID SHOT - More information about the character is given, although less is shown about the surroundings. Shows relationships between different characters well, as more of their body language can be seen.

MID CLOSE-UP - Shows some facial expression, although it loses some information about relationships between people.

CLOSE-UP - Shows facial expression in much greater detail, allowing the viewer to understand how the character is feeling somewhat. Only limited background information is available. Makes the viewer feel close to the character.

BIG CLOSE-UP - Shows expressions in lots of detail, although it loses almost all of the background information. Makes the viewer feel close to the character.

EXTREME CLOSE-UP - Shows only one detail, concentrating solely on one thing. This can be used to show importance of an object, or to show detail. On people, it focuses on only one specific thing. It creates an intense intimacy, which can be disorientating or uncomfortable for the viewer.

LOW-ANGLE - Makes the subject seem large and intimidating. It can also show the perspective of a character who is lower down.

EYE LEVEL - The viewer is equal with the subject, and sees them on the same level.

HIGH-ANGLE - Makes the subject seem small and vulnerable. It can also show the perspective of a character who is higher up.

WORM'S EYE - Makes things look big and intimidating, and can create a sense of helplessness for the viewer. Can also be used to show an object's perspective.

CANTED - Creates a range of emotions depending on the use, but generally shows that something is wrong. Makes the viewer feel uneasy.

BIRD'S EYE - The subjects seem small and insignificant, like ants. The viewer feels unable to stop or change the events.

ESTABLISHING SHOT - A long shot or extreme long shot that shows, or establishes, a place, character, or object. generally used at the beginning of a scene or a film.

POINT OF VIEW (POV) - The camera becomes an object or character, and the world is viewed from the perspective of that subject.